WIND
3Neo-Spacian Air Hummingbird
Archetype:
Neo-Spacian
ATK:
800
DEF:
600
View:
4800
Once per turn: You can gain 500 LP for each card in your opponent's hand.
Neo-Spacian Air Hummingbird — Power Evaluation
Final Score: 38 ± 6 · Confidence: Medium
- Intrinsic: 39 · Deck: 38 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Neo-Spacian Air Hummingbird scores in the low-30s as a pure life-gain utility card with no combo extension, no opponent interaction, and minimal strategic value. The card appears in 396 decks—primarily as a 1-of in Heroic (39.9%) and Neo-Spacian (6.3%) shells—reflecting accessibility within established archetypes rather than intrinsic power. While its 800-ATK Level 3 body qualifies as Fusion material for Neo-Spacian lines, the complete absence of combo evidence and lack of meaningful synergy lines confirm it functions as filler. In competitive Yu-Gi-Oh!, pure life gain without a win condition or disruption is notoriously weak, and this card's ATK value played no role in its scoring.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Neo-Spacian Air Hummingbird appears in 396 decks across 49 archetypes and is likely searchable via Elemental HERO Stratos and Neo-Spacian Aqua Dolphin (78.3% co-occurrence), though it functions as a utility filler rather than a core line piece (verified). |
| Combo & Conversion | 18 | The card appears in zero recorded combos and its text provides no combo extension, board acceleration, or synergistic effect beyond life gain, restricting its ability to build meaningful turns (observed). |
| Resource Economy | 25 | Life gain based on opponent's hand size (500 LP per card) yields 1000–2000 LP in typical scenarios but provides zero card advantage and no refuel mechanism, making it a marginal resource trade (inferred). |
| Effect & Interaction | 8 | The card's effect interacts with neither the opponent's board nor graveyard; it passively generates life points with no negation, removal, disruption, or control function (verified). |
| Material Utility | 32 | As a Level 3 WIND Winged Beast with 800 ATK, the card qualifies as Fusion material for Neo-Spacian decks (archetype fit confirmed via 68.4% co-occurrence with Neo-Spacian Dark Panther), but offers no special synergy or attribute advantage outside that niche (inferred). |
| Resilience & Flexibility | 20 | The low 800 ATK makes the card fragile and unable to contest boards; while once-per-turn activation delays vulnerability to the next turn, it lacks inherent recovery, protection, or zone flexibility (inferred). |
| Deck-Building Efficiency | 58 | The card is splashable across 49 archetypes and runs as a low-commitment 1-of utility (1.06 copies per deck on average), but its contextual effect (opponent's hand size) limits how freely it can be added to deck slots (observed). |
Calculation
Weight profile: Primary role: Utility (default weights). Intrinsic ≈ 39, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Accessible 1-of utility in Neo-Spacian and Heroic shells via established searchers
- Splashable across 49 distinct archetypes with no archetype lock-in
- Qualifies as Fusion material for Neo-Spacian decks
- Clean, simple effect with no timing or ruling complexity
Weaknesses
- Pure life gain with no combo extension, board acceleration, or synergy-driving effect
- No opponent interaction (negation, removal, disruption) or control function
- Extremely weak body (800 ATK, Level 3) that dies to any established board
- No recurring resource generation or card advantage
- Contextual effect utility—only valuable when opponent has large hand size
- No evidence of meaningful deck synergy or centrality (zero combo appearances)
Counters / choke points
- Any disruption on opponent's turn renders life gain irrelevant to the current turn
- Board wipes and removal-heavy strategies neutralize the weak 800 ATK body
- Strategies focusing on burn or life-total denial (e.g., Burn, Exodia) bypass pure life gain
Best use
Utility filler / Fusion material. Decks: Neo-Spacian, Heroic, Elemental HERO, Armed Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Card text is clear: 'Once per turn: You can gain 500 LP for each card in your opponent's hand'; Appears in 396 decks across 49 archetypes; Top archetypes: Heroic (39.9%), Armed Dragon (7.3%), Neo-Spacian (6.3%); Runs as 1-3 copies per deck (majority 1-of); Level 3 WIND Winged Beast with 800 ATK / 600 DEF; Likely searchable via top partners Elemental HERO Stratos and Neo-Spacian Aqua Dolphin
- Observed: Appears in 49 distinct archetypes with no single archetype dominance; 78.3% of decks also run Neo-Spacian Aqua Dolphin (strong co-occurrence); 68.4% co-occurrence with Neo-Spacian Dark Panther indicates Neo-Spacian shell fit; High Heroic inclusion (39.9%) suggests it is a utility slot in that archetype
- Inferred: Primary role is Utility (life gain only, no combo extension); Secondary role is Material body (Fusion material in Neo-Spacian lines); High deck frequency reflects accessibility within established archetypes, not intrinsic power; Zero combo appearances indicate the card does not enable or extend combo turns; 800 ATK body is too weak to contest most boards; Effect is contextual (only valuable when opponent's hand is large)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only zero combo appearances means card's actual role in board construction cannot be verified from play data






