Neo-Spacian Air Hummingbird
WIND 3

Neo-Spacian Air Hummingbird

  • Archetype:
  • Neo-Spacian

  • ATK:
  • 800

  • DEF:
  • 600

  • View:
  • 4800




Once per turn: You can gain 500 LP for each card in your opponent's hand.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
38± 6/ 100
Power Score
Intrinsic 39
Deck 38

Neo-Spacian Air Hummingbird — Power Evaluation

Final Score: 38 ± 6 · Confidence: Medium

  • Intrinsic: 39 · Deck: 38 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Neo-Spacian Air Hummingbird scores in the low-30s as a pure life-gain utility card with no combo extension, no opponent interaction, and minimal strategic value. The card appears in 396 decks—primarily as a 1-of in Heroic (39.9%) and Neo-Spacian (6.3%) shells—reflecting accessibility within established archetypes rather than intrinsic power. While its 800-ATK Level 3 body qualifies as Fusion material for Neo-Spacian lines, the complete absence of combo evidence and lack of meaningful synergy lines confirm it functions as filler. In competitive Yu-Gi-Oh!, pure life gain without a win condition or disruption is notoriously weak, and this card's ATK value played no role in its scoring.

Axis scores

Axis Score Evidence
Accessibility 55 Neo-Spacian Air Hummingbird appears in 396 decks across 49 archetypes and is likely searchable via Elemental HERO Stratos and Neo-Spacian Aqua Dolphin (78.3% co-occurrence), though it functions as a utility filler rather than a core line piece (verified).
Combo & Conversion 18 The card appears in zero recorded combos and its text provides no combo extension, board acceleration, or synergistic effect beyond life gain, restricting its ability to build meaningful turns (observed).
Resource Economy 25 Life gain based on opponent's hand size (500 LP per card) yields 1000–2000 LP in typical scenarios but provides zero card advantage and no refuel mechanism, making it a marginal resource trade (inferred).
Effect & Interaction 8 The card's effect interacts with neither the opponent's board nor graveyard; it passively generates life points with no negation, removal, disruption, or control function (verified).
Material Utility 32 As a Level 3 WIND Winged Beast with 800 ATK, the card qualifies as Fusion material for Neo-Spacian decks (archetype fit confirmed via 68.4% co-occurrence with Neo-Spacian Dark Panther), but offers no special synergy or attribute advantage outside that niche (inferred).
Resilience & Flexibility 20 The low 800 ATK makes the card fragile and unable to contest boards; while once-per-turn activation delays vulnerability to the next turn, it lacks inherent recovery, protection, or zone flexibility (inferred).
Deck-Building Efficiency 58 The card is splashable across 49 archetypes and runs as a low-commitment 1-of utility (1.06 copies per deck on average), but its contextual effect (opponent's hand size) limits how freely it can be added to deck slots (observed).

Calculation

Weight profile: Primary role: Utility (default weights). Intrinsic ≈ 39, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Accessible 1-of utility in Neo-Spacian and Heroic shells via established searchers
  • Splashable across 49 distinct archetypes with no archetype lock-in
  • Qualifies as Fusion material for Neo-Spacian decks
  • Clean, simple effect with no timing or ruling complexity

Weaknesses

  • Pure life gain with no combo extension, board acceleration, or synergy-driving effect
  • No opponent interaction (negation, removal, disruption) or control function
  • Extremely weak body (800 ATK, Level 3) that dies to any established board
  • No recurring resource generation or card advantage
  • Contextual effect utility—only valuable when opponent has large hand size
  • No evidence of meaningful deck synergy or centrality (zero combo appearances)

Counters / choke points

  • Any disruption on opponent's turn renders life gain irrelevant to the current turn
  • Board wipes and removal-heavy strategies neutralize the weak 800 ATK body
  • Strategies focusing on burn or life-total denial (e.g., Burn, Exodia) bypass pure life gain

Best use

Utility filler / Fusion material. Decks: Neo-Spacian, Heroic, Elemental HERO, Armed Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text is clear: 'Once per turn: You can gain 500 LP for each card in your opponent's hand'; Appears in 396 decks across 49 archetypes; Top archetypes: Heroic (39.9%), Armed Dragon (7.3%), Neo-Spacian (6.3%); Runs as 1-3 copies per deck (majority 1-of); Level 3 WIND Winged Beast with 800 ATK / 600 DEF; Likely searchable via top partners Elemental HERO Stratos and Neo-Spacian Aqua Dolphin
  • Observed: Appears in 49 distinct archetypes with no single archetype dominance; 78.3% of decks also run Neo-Spacian Aqua Dolphin (strong co-occurrence); 68.4% co-occurrence with Neo-Spacian Dark Panther indicates Neo-Spacian shell fit; High Heroic inclusion (39.9%) suggests it is a utility slot in that archetype
  • Inferred: Primary role is Utility (life gain only, no combo extension); Secondary role is Material body (Fusion material in Neo-Spacian lines); High deck frequency reflects accessibility within established archetypes, not intrinsic power; Zero combo appearances indicate the card does not enable or extend combo turns; 800 ATK body is too weak to contest most boards; Effect is contextual (only valuable when opponent's hand is large)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only zero combo appearances means card's actual role in board construction cannot be verified from play data











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